entity texture features. Download [ETF] Entity Texture Features 4. entity texture features

 
Download [ETF] Entity Texture Features 4entity texture features 1 on Modrinth

With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 20–1. png" now variates with "mob4. Changelog. resolved an issue with additional textures like enderman_eyes. This mod should be compatible with any mod added entities. RGB value > 0. 19. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Client Decoration Utility. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. - added support for emissive textures on mob head blocks. Animatica (1. Custom Entity Models; Entity Texture Features . Entity Minecraft Texture Packs. 4. This mod should be compatible with any mod added entities. 20–1. fixed crashes during random entity property testing in ETF and EMF, all random property. 20. json; A few of these options can also be changed via the Puzzle mod; Mod support. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. +Player skin features!)Added: - Optifine parity: Size & Color texture properties - Ender Dragon random / custom and emissive texture support - drowned outer layers support random and emissive textures using the vanilla format - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with shaders and is. 20. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. This mod should be compatible with any mod added entities. 1 Forge. 19 (Mod menu, iris, etc); elytra size fix now set disabled by default [V3. Auto-featured . 2. . Progress: 100% complete:. Download [ETF] Entity Texture Features 4. Settings & configuration. json; A few of these options can also be changed via the Puzzle mod; Mod support. updated the minecraftcapes. g "mob4. Changelog [4. ADVERTISEMENT. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. Changelog. Settings & configuration. fixed the name property not respecting text formatting codes e. Published on Jul 26, 2022. Client Decoration Mobs Utility. Describe the issue. getblockstate set to either return null or VOID_AIR, the same can be achieved by settings the display mob's UUID to UUID. 6. This mod should be compatible with any mod added entities. 1] fixed other Mod integrations for 1. 4. 8. ago. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. g "mob4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Entity Texture Features [V2. Download [ETF] Entity Texture Features 4. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 3. 1. 6. added support for end crystal random and emissive textures. Settings & configuration. This mod should be compatible with any mod added entities. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. 19. Mods Plugins Data Packs Shaders Resource. 20. Project ID. properties but the additional texture didn't. 4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. +Player skin features!)Custom, Emissive and Varied mobs like Optifine and so much more. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. 2 Fabric & Quilt. 3] added support for creeper energy swirl texture variation and emissives, why emissive texture support you ask? because it lets you set a static texture for the overlay that doesn't spin but still glows. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness. Report Follow . ETF Changelog: [forge port of V3. jem file). This mod should be compatible with any mod added entities. Settings & configuration. png resetting after a short time if the base texture had . This mod should be compatible with any mod added entities. png)*. g "mob4. 19. 0] Update summary: ETF 4. Changelog [V4. Blinking mobs. Licensing. properties but the additional texture didn't. 1] Several fixes, primarily for the random property system rewrite in 4. 0]-[1. jar entity_texture_features_fabric_1. 4, fabric,forge: 1. 1 & above works on (Ignore version warnings). Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Changelog. Entity Model Features* An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering optionsSettings & configuration. fixed api methods not being static. Client Decoration Utility. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 2; Files. Created 2 years ago. 12. Settings & configuration. Custom, Emissive and Varied mobs like Optifine and so much more. 2. added new ETF skin feature variant of the villager nose setting that can use a custom texture set in the skin, instead of the default villager. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. with even more properties) 💡 Emissive/Glowing entity textures just like Optifine & compatible with Optifine Resourcepacks. Player Skin Features & Additions, including support for most of the above features. 877. This mod should be compatible with any mod added entities. Time: 8/2/22, 6:19 AM Description: Rendering entity in world java. ) "speed" texture property to vary textures by their top speed (useful for horses, and all mobs) "jumpStrength" texture. Settings & configuration. Mobs & Entity Textures Minecraft Tutorial - using Blockbench & Photoshop. 19 (for now 1. 19. added model texture override support. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. - choice between brighter or optifine-like (default) emissive rendering modes (bright usually provides bigger bloom with. png should variate with big_chungus_0. 0 will no longer be supported moving forwards, due to very annoying workarounds required); support added for the wardens. png") Animatica textures are now detected and prevent. 6. fixed the name property not respecting text formatting codes e. 1=john smith) will check the names {"john", "smith" & " john smith"}) drowned outer layers support random and emissive textures using the. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. 0. This mod should be compatible with any mod added entities. This mod should be compatible with any mod added entities. 4. (primarily used to support the random model feature, the config screen, and allow textures set in models to vary like in OptiFine) Recommended mods. 6. Entity Texture Features (ETF): EMF uses several features from my. png and will use the default otherwise )Download [EMF] Entity Model Features 1. Client Decoration Utility. The text was updated successfully, but these errors were encountered:Entity Model Features Mod (1. " like OptiFine for variants (e. 4. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. 2] added the NBT OptiFine texture property, which can read any NBT value of an entity that is available to the client; added wolf collar support; API updated for other mods to utilise ETFs random texture . Entity Texture Features (ETF): EMF uses several features from my other mod ETF so it is recommended (and will one day soon be mandatory for some things I have planned) Entity Culling: This mod does wonders for reducing entity rendering lag, doing even more than Sodium's included entity culling. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. Player Skin Features & Additions, including support for most of the above features. json; A few of these options can also be changed via the Puzzle mod; Mod support. 5 on Modrinth. Download and browse 180 [ETF] Entity Texture Features versions. isOf(Blocks. 3 on Modrinth. 2. The features of this mod so far: 🎲 Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 20 Other Texture Pack. 3 while flying fast in creative mode in single player. 4. Published on Sep 22, 2023. added an option to enable extra warden textures like the heart to apply to the entire model. g. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties. [4. 1 Forge & Neoforge. Updated 18 days ago. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This project is licensed with LGPL v3. - improved compat with modded custom boat type textures. 0]-[1. 3 Download Report Changelog [4. 4 Fabric & Quilt. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 2. Backrooms entities texture pack (zombies and skeletons) 32x Minecraft 1. This Client-side Fabric mod adds support for a bunch of entity texture features, including Optifine Features, that can be set in compatible Resourcepacks or Player skins. Custom, Emissive and Varied mobs like. ETF's source code has been almost entirely rewritten with a focus on optimization. net api url when used in skin. Settings & configuration. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. 1. Changelog [V4. 2k download s. Settings & configuration. 2 Forge. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. Versions [ETF] Entity Texture Features 4. 0 on Modrinth. [ETF] Entity Texture Features 4. ETF supports all OptFine custom and random entities, including all the properties and even more added by ETF!</li> </ul> </div> <h4 tabindex="-1" dir="auto"><a id="user. Emissive, Random & Custom texture support for entities in resourcepacks just like Optifine but for Fabric. 20. json; A few of these options can also be changed via the Puzzle mod; Mod support. added compatibility warning message for Quark as it's [Variant Animal Textures] setting must be disabled for ETF's to work. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Player Skin Features & Additions, including support for most of the above features. 18. This also allows other mods to add new random properties for easy use in ETF & EMF. This mod should be compatible with any mod added entities. Canvas Renderer CurseForge Modrinth - Canvas is a shader-based Renderer for the Fabric modding toolchain. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. - By IrisShaders. 1,538 follower s. json; A few of these options can also be changed via the Puzzle mod; Mod support. Dark Oak Boat with Chest (texture) BE1. 2 will remain supported with feature updates, but 1. 4 Fabric & Quilt. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. MoreMcmeta (1. 0 - 1. Published on Jun 10, 2023. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. 2 also includes many bug fixes and suggestions that have popped up since I left on holidays. names property will also match against the whole line ( (names. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. +Player skin features!)changed: textures with property files that do not read correctly and cause problems will now fall back to the vanilla texture instead of randomly picking and causing confusion. 3. 19. 5k download s. 0. Random property code now only stores the entities initial conditions if they have been tested by that random property already, reducing memory usage. Radplay • 3 mo. 4 +4. This mod should be compatible with any mod added entities. " like OptiFine for variants (e. This modified version is only there to bridge the gaps between dorianpb's releases and afaik he is pretty close to releasing the overhaul. Download [ETF] Entity Texture Features 4. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Download Report . CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. 6. This mod should be compatible with any mod added entities. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. This mod should be compatible with any mod added entities. 19. Changelog [4. "jumpStrength" texture property to vary textures by their jump strength *(useful for horses)* 3. Custom, Emissive and Varied mobs like Optifine and so much more. 2 13. textures ending with numbers now use the separator ". 4 Fabric & Quilt. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. [4. 20 Fabric & Quilt. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. Settings & configuration. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. g "mob4. 1] - player skin format changes (backwards compatible, mod page will be updated soon) - new player skin feature lowerJacket / lowerDress - documentation to come soon - fixed several crashing issues with player skin features - fixed display issues present in first player hand with skin features like OptiFine for variants * (e. This mode uses the Bright emissive rendering mode normally and automatically changes to, the more shader compatible, Default / Dull emissive rendering mode when shaders are enabled. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. - added support for emissive textures on mob head blocks. 1,559 follower s. Entity Texture Features 4. 20-pre1 Fabric. Download [EMF] Entity Model Features 0. 5] - fixed a crash on forge. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. " to separate the variant (e. NOT AN OFFICIAL MINECRAFT PRODUCT. 2. g. Made for Faithful 32x Resource Pack. names property will also match against the whole line ( (names. 2 has added many additional non OptiFine texture properties to further vary textures with, as well as adding properties that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need the Custom. Entity Texture Features 4. 18. json; A few of these options can also be changed via the Puzzle mod; Mod support. 5. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. Radplay • 3 mo. Due to many OptiFine features still having no replacement mod, Puzzle also adds certain OptiFine features on it's own, like resourcepack-provided. Settings & configuration. made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF) EMF now has a basic config screen on both Fabric and Forge. Rabbits can be frogs. added support for end crystal random and emissive textures. - added an option 'enabled by default' to set ETF to not tamper with any. Author (s) Last Update. 1,502 follower s. 19. - forge version updated to 1. 1 on Modrinth. Entity Texture Features - [Fabric & Forge] Mods 5,125,602 Downloads Last Updated: Mar 24, 2023 Game Version: 1. 2 on Modrinth. The vanilla directory minecraft/textures/entity or wherever a modded entity's texture happens to be by default. NOT AN OFFICIAL MINECRAFT PRODUCT. 3. 2 and IIRC it doesn't support changing the player model, which EMF does) to add stuff like animations, modified. Published on Sep 19, 2023. 4. Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). None of the files are hosted on our server. See moreCustom, Emissive and Varied mobs like Optifine and so much more. Changelog. 607 108. "CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Download [EMF] Entity Model Features 0. 4. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. If you want more OptiFine features on Fabric, you can either check this list, made by LambdaAurora, or you can use the Fabulously Optimized. Entity Model Features [CEM] CurseForge Modrinth - EMF is an OptiFine format Custom Entity Model replacement mod available for Fabric and Forge. 1. - rewrote the Random Property reading code to be more object-oriented, stable, and simplified. 402 downloads. Entity Texture Features (ETF): EMF uses several features from my other mod ETF, so it is required. 6. This mod should be compatible with any mod added entities. added support for end crystal random and emissive textures. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. jem file). that can vary the way the entity itself is rendered, such as brightness level, ambient particles and translucent rendering. Features: Custom & Random entity textures just like Optifine & compatible with Optifine Resourcepacks. 4. ETF is a Fabric and Forge mod that adds new features to entity textures, such as custom, random, emissive and blinking textures for mobs, skins and more. 3553 downloads. 1 Release 4. Download Install Description Files Images Several fixes, primarily for the random property system rewrite in 4. 2. This mod should be compatible with any mod added entities. Crash log---- Minecraft Crash Report ----// Everything's going to plan. . 4I1XuqiY. 857. This includes: Animated GUI textures. 20–1. added new ETF skin feature to allow/prevent transparency for your skin specifically, plus general improvements to skin transparency handling. [4. For. This mod should be compatible with any mod added entities. parrots showing custom & emissive textures on shoulders. png or sheep_fur. 19. This pack changes most mobs into player mob models, it also contains alot of variant textures, and it also shows the vanilla model mobs at the when spawning. 37710 downloads. 6. Report Follow . 3. 20. 13. Download [ETF] Entity Texture Features 4. Supports 1. png" now variates with "mob4. lang. 1,467 follower s. Published on Nov 4, 2023. 1. 571. This allows most Optifine Resourcepacks to be used on Fabric, as long as they change Textures only , for Custom models (Like Fresh Animations) you will also need. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Mod Support. json; A few of these options can also be changed via the Puzzle mod; Mod support. class for rendering and utilise it correctlyThe developer of the Entity Texture Features mod is working on another mod called Entity Model Features. 16x Minecraft 1. Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. Settings & configuration. Supports 1. Versions [ETF] Entity Texture Features 4. 8. Alternate potion visuals for mobs. 2 Fabric & Quilt. 1=john smith) will check the names {"john", "smith" & " john smith"}) Added: Optifine parity: Size & Color texture properties. 20. json; A few of these options can also be changed via the Puzzle mod; Mod support. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. re-added option to render the vanilla model underneath the custom one, or offset from it (they will. (from modrinth). Settings can be changed in-game using Mod Menu, the settings button in the resource pack screen, or by editing the config file, located in config/entity_texture_features. ETF is a Fabric (Quilt compatible) & Forge mod that adds many new Entity Texture Features , including entity and player skin features! This way, ETF provides more OptiFine parity on the Fabric mod loader. Settings & configuration.